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Author Topic: Chronicles of Ishmael, Part 11  (Read 116 times)


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Offline Onichu

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Chronicles of Ishmael, Part 11
« on: Mon, 23 Oct 2017 - 01:49:16 »
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  • Hyperion Notes

    The Hyperion exoskeleton is designed to fit comfortably over a suit of standard dwemer armor. The exoskeleton itself is heavy, but when worn, it offsets the weight of both it and the armor beneath.

    Newly forged, the Hyperion strengthens the back and legs, allowing for the carrying of much heavier loads, for much faster running speeds, and for drastically high jumps. Note: One should be especially careful when jumping indoors, since I hit my head quite hard a couple times on the pipes running along the Work Room’s ceiling.

    Also note: Wearing the Hyperion is quite uncomfortable. My hunch is that this uncomfortability is of a nature that lends to a decreased resistance to hostile magic. Should be careful around mages if this is the case. I should also be careful around dragons.

    A regulator of sorts can be made using a cog and a gear, with some minor modifications as necessary. When hooked up to the power core of the exoskeleton, the regulator can be used to adjust how much strength the exoskeleton gives the wearer. The higher the strength it gives, the noisier and more uncomfortable it is. The jump boost can be adjusted separately. Note: At the very highest power setting, the exoskeleton begins to overheat, making running and sprinting painful. Walking is perfectly safe.

    It might be possible to attach weapons to the exoskeleton’s arms. I should look into this.

    According to that particular exhibit in the Dwemer Museum, a Hyperion Master could be made. It requires a more potent power source, which might be hidden away in Blackreach. Finding this power source is not particularly urgent at this time.
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