* INIGO Introduction :)

Who is Inigo?

Inigo is a fully voiced khajiit adventuring companion with thousands of lines of unique dialogue. He's essential. He’ll level alongside you. He’ll avoid most traps. If you’re sneaking he won’t chatter. If you talk to him while sneaking he’ll whisper. He can run out of arrows. He’s highly skilled in archery, one-handed, and sneak. He has unique, random combat dialogue for most enemies. Your morality is his morality. He tells stories, sings, and is influenced by your time together.

PLEASE NOTE: Although Smartbluecat is a member on this forum, he would GREATLY appreciate it if you could please report any issues you have with Inigo

on the relevant Oldrim/SE Nexus 'Posts' pages (after carefully checking the FAQ first). You will find support there. Redirect links below.

Issues reported via pm will possibly go unanswered due to how EXCEPTIONALLY busy he is.

The more people who don't read the documentation and ask SBC to personally solve their issues, the longer V3 will take ;)

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Author Topic: Inigo and "become a bard" mod  (Read 240 times)

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Offline Beowulf1976

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Inigo and "become a bard" mod
« on: Wed, 26 Jul 2017 - 04:55:03 »
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  • This is a query more than anything.

    The become a bard mod causes the main follower to don a lute and play and imitate singing etc with the Player.

    Inigo is an exception - he starts off playing the song too, but very often he stops to eat a sweetroll.

    I don't want another mod to control him, that's not what I'm after as I know it will break his brain anyway.

    But is it remotely possible  that he could be "programmed" to just play the lute until the end of the song with no interruptions?

    It's not a complaint, I just wondered how simple it would be?

    Would it need programming so he's compatible with the mod for instance?

    I have no idea. and frankly 1/4 of a brain today.
      “Them as can do has to do for them as can't. And someone has to speak up for them as has no voices.”

    Offline NaraMoore

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    Re: Inigo and "become a bard" mod
    « Reply #1 on: Wed, 26 Jul 2017 - 05:57:58 »
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  • So no one is 100% sure on the compatibility of this mod with Inigo. Several people have used it with Inigo with no problems.  Having watched several discussions on this mod, my guess it is that it is rather like Campfire. As long as you let the animations play out everything will be okay, but if you break into them then he could get stuck.

    As to the programming portion of the question, that is beyond my modding level.
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    Offline Eolhin

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    Re: Inigo and "become a bard" mod
    « Reply #2 on: Mon, 04 Sep 2017 - 07:02:30 »
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  • You would have to ask CDCooley about overall compatibility, but yes, I suspect that like Campfire, if you don't interrupt things in the middle, it should be okay, and will let go of him again.  As for the sweetrolls, there is a simple solution...  Make sure he doesn't have any in his inventory, going into an Inn, etc.  Then give him one after the playing is over, if you want.  Obviously, his own AI telling him to eat sweetrolls, if he has them, when in an Inn, is conflicting with the playing scene of the other mod.
    "Make mistakes and confuse the enemy!" - The 4th Doctor


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