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* INIGO Introduction :)

Who is Inigo?

Inigo is a fully voiced khajiit adventuring companion with thousands of lines of unique dialogue. He's essential. He’ll level alongside you. He’ll avoid most traps. If you’re sneaking he won’t chatter. If you talk to him while sneaking he’ll whisper. He can run out of arrows. He’s highly skilled in archery, one-handed, and sneak. He has unique, random combat dialogue for most enemies. Your morality is his morality. He tells stories, sings, and is influenced by your time together.

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on the relevant Oldrim/SE Nexus 'Posts' pages (after carefully checking the FAQ first). You will find support there. Redirect links below.

Issues reported via pm will possibly go unanswered due to how EXCEPTIONALLY busy he is.

The more people who don't read the documentation and ask SBC to personally solve their issues, the longer V3 will take ;)

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Author Topic: My follower is over powered  (Read 104 times)

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Offline NaraMoore

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My follower is over powered
« on: Sat, 01 Jul 2017 - 20:47:43 »
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  • Situationh: Inigo/other NPC are over powered.

    Answer: This may be a result of your playing at a higher difficulty level. When you do ALL monsters, NPC, and followers get more powerful. The player is the left weaker. This is how it is designed, the designers never considered NPC and larger parties.

    Situation: Inigo's ebony sword, bow and arrows are over powered.

    Answer: Check the chests in his cell for lower power equipment. He will ask for his bow once or twice but will stop asking after awhile. Personally I stash them somewhere till we are a bit higher level and then I will give them too him.
    And did our laughter, did our tears have some purpose after all?
    Did we toil in vain in hopes that wisdom came from what we'd done?
    Even lands we once called home lie undiscovered and unknown
    Only heaven's silence for an answer

    Offline cdcooley

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    Re: My follower is over powered
    « Reply #1 on: Fri, 14 Jul 2017 - 01:54:11 »
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  • For the original game you can use the Inigo MCM to lower his Attack Damage if you think he's hitting opponents too hard. For special edition (where the MCM isn't available) or for other followers you can use the console command " "ForceAV AttackDamageMult 0.5" to reduce damage done during an attack to half of the default (of 1). I find that telling him to attack a bear than then seeing how much damage he does on the first hit helps me decide how his attack damage multiplier needs to be adjusted to roughly match the amount of damage my own character is doing. (Why a bear? Because they are fairly tough and found practically everywhere after the first few levels.)

     


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